What is it like to be online in 2026? Fatigue. Stress. Less desire for sex. Excitement. Reverie. Collective euphorias. It’s hot, sticky, pulsating. The terrain trembles slightly, and the grid trembles with it. The demons of the internet, capricious creatures, tempt us from its every nook. Some steal our attention, others lead us by the hand through digital gardens, occasionally rewarding us with serendipity. The landscape is chaotic: data-centre arsons, charming DIY cyberdecks, generated images of war, monumental world models, one-person startups powered by an army of sometimes rogue AI agents.
In places the terrain slides away: models collapse under the pressure of synthetic data, and images begin to document events that never happened. What seemed stable changes before our eyes. The grid constantly adapts to these shifts: it densifies where greater precision is needed, directing more computing power to exactly those areas. An old accelerationist saying goes: the only way out is through. Along the way, however, we look for other paths and temporary shelters. Or, on the contrary, we want to speed up and make the journey even wilder. To see where it leads us.
The exhibition’s title, Adaptive Gridding, refers to a computational method in which the density of a mesh dynamically adjusts to the complexity of the area under study. Within the exhibition, this mechanism becomes a model for responding to the instability of contemporary digital reality. The works by Martyna Marciniak, Sam Lavigne, Sara Bezovšek and Bogna Konior, together with a joint installation by Natalia Kaftan, Maru Drobczyk and Ziemowit Jarecki, propose distinct yet overlapping strategies: mapping, sabotage, full immersion, straying from the main path into the internet’s dark forest, and intercepting and modulating circulating signals.
In Desert of the Unreal, Martyna Marciniak examines the proliferation of synthetic images. She replaces the question “Is technology to blame?” with another: “What is this image a symptom of?” The starting point is the Great Cascadia Earthquake and Tsunami, a disaster that was supposed to occur in 2001 but never happened. In 2023, however, it came into being retroactively through AI-generated images published on Reddit, producing an uncanny sense of collective false memory. This fictional scenario grows out of a real threat: the last major earthquake in the region occurred in 1700, and the possibility of another has long stirred the collective imagination.
In Slow LLM, Sam Lavigne goes a step further — he slows down the machine moving across the terrain. The work takes the form of a browser extension that slows the generation of responses by language models. The artist draws on workers’ methods of resistance: sabotage, the destruction of tools and the deliberate slowing of work, including the “Italian strike”, asking about their contemporary digital equivalent. Instead of destroying the machine, he takes away its pace. This subtle yet exasperating gesture strikes at the basic promise of commercial models: faster, easier, more productive.
The regime of optimisation that Lavigne disrupts at the level of the machine shifts, in Bezovšek’s work, to the body. In After American Psycho, presented as a single-channel video of a website recording, she conveys the seductive and unsettling experience of being extremely online, reconstructing the film’s plot through images that have taken on a life of their own — combining found memes and GIFs with contemporary looksmaxxing content.
For Konior, images become signals of uncertain source and intent. In a video essay commissioned for New Media Week, philosopher and writer Bogna Konior develops themes from her book The Dark Forest Theory of the Internet, presenting the internet not as an agora but as an ongoing first-contact scenario — an alien invasion unfolding in real time. A joint installation by Natalia Kaftan, Maru Drobczyk and Ziemowit Jarecki gathers signals from all the works in the exhibition and returns them to circulation, turning the building into an information stack in which architecture directs the flow of data.
There is no single correct route through this terrain. We can map its distortions, slow down the machines operating on it, immerse ourselves in its images, hide our position, or intercept and modulate circulating signals. Adaptive gridding means the constant need to correct one’s own position as conditions change. The grid moves with the ground, and each of our movements changes its layout.
What is it like to be online in 2026? It means wanting to stay and to leave at once. To commune with something beautiful and terrifying. Larger than you and me.
Kat Zavada
Works
Desert of the Unreal
Martyna Marciniak · Video
The departure point for this project is a 2023 Reddit post depicting AI-generated rescue scenes from the 2001 Cascadia event: a disaster that never ha…The departure point for this project is a 2023 Reddit post depicting AI-generated rescue scenes from the 2001 Cascadia event: a disaster that never happened, yet evoked an uncanny sense of collective misremembering.
Representational categories structure how generative AI systems encode, retrieve, and reproduce the world. Yet these categories are too rigid to accommodate contextual change. Instead, they recursively reorganise reality according to shifting classifications, rewriting the past and narrowing the range of imaginable futures. As computational memory reaches its limits, chronology and causality begin to collapse, flattening historical distinction into searchable similarity.
In response to this technological condition and the Cascadia anomaly, Desert of the Unreal proposes that visual fakes and hoaxes are not primarily a function of mimicry, but of infrastructure. An image no longer needs to convincingly resemble material reality if it circulates through the same systems of categorisation, retrieval, and memory that capture and authenticate reality itself.
To examine the fragility of the past and the denial of the future, the work turns to the digital mechanics of the early 2000s. The video piece physically restages selected Cascadia rescue elements alongside the digital Y2K icons such as Microsoft's Clippy and Claire the Bear, all situated within the architecture, logic, and visual language of the first editions of The Sims (2000-2001).
The video is paired with a sculpture that materialises the aesthetic and physical sources behind the fabricated Cascadia images: the objects, textures, and visual references that appear to have fed their generation. Together, the works expose how computational systems no longer merely represent history, but participate in its continual reconstruction.
This work was created with the support of the transmediale and Vilém Flusser Residency (UdK Berlin).
After American Psycho
Sara Bezovšek · Video
After American Psycho reconstructs the narrative of American Psycho movie using only internet material - memes, GIFs, screenshots, mashup videos, fan…After American Psycho reconstructs the narrative of American Psycho movie using only internet material - memes, GIFs, screenshots, mashup videos, fan edits, YouTube reenactments, Reddit discussions, TikTok videos, and other found online content. Rather than presenting the original film, the work traces its digital afterlife, showing how Patrick Bateman has evolved into one of the internet's most persistent cultural archetypes. For the exhibition, the work is presented as a video recording of the webpage.
The project explores how a satirical critique of toxic masculinity and 1980s yuppie culture has been transformed through online communities into an aspirational figure associated with "sigma male" culture, looksmaxxing, and self-improvement trends. This phenomenon escalated from unironic TikTok reenactments of Bateman's morning routine into the figure of Clavicular, an influencer whose comparisons to Bateman reveal how the film's irony has been entirely lost on a generation that idolises him. This evolution became the final chapter of the project, reflecting how online archetypes don't just stay online. They grow up and shape real-world identity. By organising thousands of fragments into a single webpage, the work reveals how films continue to evolve long after their release, constantly remixed, reappropriated, and claimed by different subcultures, acquiring a life of their own.
Slow LLM
Sam Lavigne · Interactive installation
Slow LLM is an interactive installation that deliberately slows down responses generated by AI chatbots. Based on a browser extension, the work modifi…Slow LLM is an interactive installation that deliberately slows down responses generated by AI chatbots. Based on a browser extension, the work modifies the flow of data between the chatbot and the browser, stretching an otherwise immediate exchange into a prolonged wait. The system does not make the AI think more slowly. Instead, it changes how the response reaches the user, exposing speed as a carefully designed part of the technology's appeal.
In the exhibition, visitors are invited to interact with a familiar AI chatbot through a modified browser. As its answers appear at an unnaturally slow pace, the seamless experience becomes frustrating, awkward, and difficult to sustain. The delay turns waiting into the central material of the work and interrupts the expectation that every question should produce an immediate answer.
By adding friction to a technology built around convenience and efficiency, Slow LLM reflects on the growing tendency to outsource cognitive, creative, and emotional tasks to automated systems. The installation considers what happens when these tools stop performing at the speed on which our dependence relies, and whether resistance can begin with a small interruption in the flow of data.
Silentium Intelligentiae
Bogna Konior · Video essay
This video essay unearths the forgotten mid-century overlap between early computer design, artificial intelligence, and SETI: a shared apparatus for i…This video essay unearths the forgotten mid-century overlap between early computer design, artificial intelligence, and SETI: a shared apparatus for imagining, detecting, and addressing non-human minds. Reading this history through the Fermi paradox and Liu Cixin's dark forest theory, the video portrays the internet not as a civic square, but as an ongoing first-contact scenario: an alien invasion occurring in real time. If deception or silence are the rational postures of any intelligence that wishes to survive, then a network teeming with bots, nascent AI cults, and deceptive superintelligences is not a public sphere but a cosmic war machine. Human behavior mutates under this pressure. When we break with the ideals of dialogue and open expression, what forms of intelligence and morality survive in their absence?
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