Adaptive Breathing at Silesian Museum

Exhibition

Technologies are increasingly rarely tools we consciously reach for. They have become an environment. They organise the flow of information, regulate the pace of work, support decision-making, learn our behaviours and record the traces of everyday life. They operate in the background, often remaining invisible, and yet they shape the way we remember, communicate and imagine the future.

The works presented at the Adaptive Breathing exhibition do not ask where technological development is heading. They are more interested in what it is like to live inside systems that constantly analyse and optimise. What can be negotiated within them? What can be reclaimed? What can be reinvented?

Slowing down returns throughout the exhibition. In Lennart Lahuis’s Anemochory, information exists only for a moment, dependent on the weather. Luiz Zanotello’s Tempo-Imagem reveals the way computer models observe the climate, while Zhao Zhou’s Bora: Bora shifts attention from the image to air, sound and movement. All three works remind us that technology always operates within a specific environment and is never entirely independent of matter.

At the centre of several works are the algorithms and infrastructures that organise everyday life. Tomo Kihara’s Game of Possible Lives shows how language models reproduce social imaginaries of biography, while Mark Cinkevich’s Navigating Militarized Futures exposes the political dimension of algorithms and data infrastructure. In Marcin Korbus’s Backups of War, immersive technologies do not serve as an escape from reality but allow us to draw closer to the experience of war through places preserved as digital testimonies.

Alongside systems, relationships appear. Fragmentations of Unity (So Kanno + Takuro Yonezawa + Yutaro Kyono) explores how community emerges between simple organisms that respond to one another. Sarah Seunghyun Park presents memory as a process that, like a storm, transforms space and leaves new configurations behind. In The Eight Spirits of Flesh, TZUSOO creates a fictional ecosystem in which questions of corporeality, care and reproduction go beyond biological and social norms. Gregor Różański’s Piece for 12 Scrollers takes as its starting point the most ubiquitous gesture of our time, scrolling, turning scattered attention into a collective performance.

This is not an exhibition about the future. Most of the technologies presented are already with us. Language models, surveillance systems and augmented reality operate beside us every day. The artists do not propose simple alternatives. Rather, they examine where, within these systems, room remains for one’s own pace, memory, body and imagination. Perhaps that is where adaptation begins, not as consent to existing conditions, but as a practice of defining one’s own way of being in the world.

Matylda Badera

Competition jury: Michał Grzegorzek, Karolina Hałatek, Paweł Janicki, Ksawery Kaliski, Ksawery Kirklewski, Norman Leto, Rosa Menkman, Günseli Yalcinkaya

Works

Anemochory
Lennart Lahuis · Installation
An installation that uses water vapor to create and disperse the word “Anemochory.” The title refers to the process by which seeds and spores are disp…
BACKUPS OF WAR
Marcin Korbus · VR / AR experience
Backups of War addresses the consequences of the Russian Federation’s full-scale aggression against Ukraine and the war that has now been ongoing for…
Bora: Bora
Zhao Zhou · Sound installation
The installation creates a sensory space of respite—a momentary break from the relentless rhythm of the contemporary built environment. Here, technolo…
Fragmentations of Unity
So Kanno + Takuro Yonezawa + Yutaro Kyono · Kinetic installation
A light installation using a swarm of robotic objects, the work asks what it means to be part of a community while maintaining one’s individuality. Tw…
Game of Possible Lives
Tomo Kihara · Arcade game
Game of Possible Lives is an arcade game in which a locally run AI model tells the story of a statistically probable person. Players guide a character…
Navigating Militarized Futures
Mark Cinkevich · Computer game
An installation in the form of a video game devoted to the infrastructure of contemporary occupation. It begins from the premise that occupation today…
Piece for 12 scrollers
Gregor Różański · Performance
A piece for twelve scrollers. Twelve people, seated comfortably in a circle, generate twelve signals for amplification. Physical stupor and stillness…
SARAH
Seunghyun Park · 3D animation
A 3D animation that intertwines the story of a natural disaster with a personal experience of loss through the motif of a storm. The title refers both…
Tempo-imagem
Luiz Zanotello · Mixed-media installation
A transmedia installation whose starting point is the Portuguese word tempo, meaning both time and weather. This ambiguity becomes a point of departur…
The Eight Spirits of Flesh
TZUSOO · 3D animation
A 3D animation set in the fictional world of Agarmon. The film was created entirely by hand in Blender—from modeling to rendering—by TZUSOO and tea…
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